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Participant
May 30, 2025
Answered

World Relative Bound Box Scale in Substance Designer

  • May 30, 2025
  • 1 reply
  • 192 views

Greetings, I am working on creating some sbsar files which uses a combination of various noise textures.
I was wondering if it is possible to get the world scale relative bounding box size of an object when using this sbsar inside of painter so that the scale of the noise would automatically fit to both small and big objects.
The idea is that an artist should be able to apply the sbsar material to any mesh without having to do too much tweaking to the material parameters. So far all the data I retrieve from the mesh seems to be realtive to the mesh itself (object space) and not world space.

Thank you for your time!

Correct answer Cyril Dellenbach

Hi @EirikWald,

 

Thank you for the question !

 

You can't really set up the SBSAR for a specific bounding box, but you can set up a Physical Size to your material.

 

 

Once that's setup, in Painter you can switch the Scale method to "Physical Size"

 

 

Best regards,

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
June 2, 2025

Hi @EirikWald,

 

Thank you for the question !

 

You can't really set up the SBSAR for a specific bounding box, but you can set up a Physical Size to your material.

 

 

Once that's setup, in Painter you can switch the Scale method to "Physical Size"

 

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
EirikWaldAuthor
Participant
June 2, 2025

Thank you for the answer, I didnt really think about these options, but it was very helpfull!