World Relative Bound Box Scale in Substance Designer
Greetings, I am working on creating some sbsar files which uses a combination of various noise textures.
I was wondering if it is possible to get the world scale relative bounding box size of an object when using this sbsar inside of painter so that the scale of the noise would automatically fit to both small and big objects.
The idea is that an artist should be able to apply the sbsar material to any mesh without having to do too much tweaking to the material parameters. So far all the data I retrieve from the mesh seems to be realtive to the mesh itself (object space) and not world space.
Thank you for your time!


