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Participant
September 27, 2021
Answered

Writing on UVs is bugued, but projection is fine

  • September 27, 2021
  • 1 reply
  • 643 views

(en)
Hi, 
I've been facing a problem where the projection looks alright, but the part on the uvs is super janky, and it ends up misplaced like on the pictures below, but only outside of Substance.
I've tried replacing the .fbx, triangulate it, redo the uvs and projecting again, but it remains as is.
If someone knows about it, i'd be eager to hear where this comes from, and so maybe fix it!
Thanks in advance..

(fr)
Hey,
Je suis controntée a un probleme d'écriture sur les uv, la projection est niquel, mais le coté avec les uvs part dans tous les sens, et se retrouve mal placé par la meme occasion partout ailleurs que dans substance. Voir photos ci-dessous.
J'ai essayé de remplacer le .fbx, le trianguler, refaire les uvs d'une facon differente et reprojetter, mais rien n'y fait.
Si quelqu'un sait d'ou vient le probleme ca m'aiderait beaucoup!
Merci d'avance..

This topic has been closed for replies.
Correct answer Jeremie Noguer

It's likely due to the fact that painter triangulates the model in a different way than the other app you are importing it into. Make sure you triangulate the model in your 3d app before importing it in Paitner to avoid that kind of issue.

1 reply

Jeremie Noguer
Community Manager
Jeremie NoguerCommunity ManagerCorrect answer
Community Manager
September 28, 2021

It's likely due to the fact that painter triangulates the model in a different way than the other app you are importing it into. Make sure you triangulate the model in your 3d app before importing it in Paitner to avoid that kind of issue.

Jin aAuthor
Participant
September 28, 2021

I see, i tried to triangulate it in blender and reimport it but substance really had trouble projecting, and was making triangle artefacts a bit everywhere.
Is there any other way to "fix" it in my current project ?
Thanks for the info, i'll remember to tringulate before starting any other projects in the future.