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Participant
Dec 21, 2023 7:59 PM UTC
Question

ZBrush- Substance part of mesh not visible

Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last problem is i cant see my characters left eyebrow. Please can u guys help me? What should i do?

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4 replies

Cyril Dellenbach
Community Manager
Community Manager
Dec 22, 2023 1:33 PM UTC

Hello Ibrahim,

 

Thanks for the message.

 

It seems to be an issue at the export from Zbrush (probably something UV related) rather than a problem with Substance 3D Painter. Could you share your mesh so I can take a closer look a the issue?

 

Let me know.

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
Dec 22, 2023 9:07 PM UTC

Thanks for the reply, I solved it with deleting one edgeloop. Do you have any idea for noisemaker? Why cant i see the noise in substance?

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Cyril Dellenbach
Community Manager
Community Manager
Jan 8, 2024 8:50 AM UTC

It's hard to tell without seeing the mesh, but I would check in another soft (Blender or else) that the High Poly mesh has the Noise in its geometry.

 

Regards,

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Participant
Dec 21, 2023 8:05 PM UTC

This is the noise in ZBrush. The subtools are seperated. Because i dublicate them and copy/paste UVS for texture rotation. When i try to merge them and unwrap again, texture looks crooked.

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