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Participant
December 21, 2023
Question

ZBrush- Substance part of mesh not visible

  • December 21, 2023
  • 2 replies
  • 951 views

Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last problem is i cant see my characters left eyebrow. Please can u guys help me? What should i do?

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2 replies

Cyril Dellenbach
Community Manager
Community Manager
December 22, 2023

Hello Ibrahim,

 

Thanks for the message.

 

It seems to be an issue at the export from Zbrush (probably something UV related) rather than a problem with Substance 3D Painter. Could you share your mesh so I can take a closer look a the issue?

 

Let me know.

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
December 22, 2023

Thanks for the reply, I solved it with deleting one edgeloop. Do you have any idea for noisemaker? Why cant i see the noise in substance?

Cyril Dellenbach
Community Manager
Community Manager
January 8, 2024

It's hard to tell without seeing the mesh, but I would check in another soft (Blender or else) that the High Poly mesh has the Noise in its geometry.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
December 21, 2023

This is the noise in ZBrush. The subtools are seperated. Because i dublicate them and copy/paste UVS for texture rotation. When i try to merge them and unwrap again, texture looks crooked.