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Known Participant
October 21, 2017
Answered

What Adobe software creates .OBJ

  • October 21, 2017
  • 4 replies
  • 16020 views

To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D. For example in Illustrator and save in .OBJ?

How can I create a 3D base?

This topic has been closed for replies.
Correct answer Ussnorway7605025

https://forums.adobe.com/people/Chico+Crevin  wrote

To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D. For example in Illustrator and save in .OBJ?

How can I create a 3D base?

Adobe Fuse makes an obj file that you can import to Dimension but this will only be a T-pose

in most senarios you are better to send that to your CC lib using the (top right) button and then you can open it from there into your Photoshop... the point of that is that it adds a bone structure that allows you to pose the model

Edit; to export an obj from Photoshop you select the model layer (it will tend to add a lot of guidelines) and goto the 3d menu bar... select export from there (not save as) and set the file type to wavefrontOBJ... be sure to have a tick in textures for Fuse made models so you get all the colours in the outfits and not just a grayscale

if you send it to Mixamo then you have more options for animation but the download will be fbx file which is what most animation software i.e, Blender, Iclone and Maya like to use... these can all then export as a obj files but pure Adobe software is very limited for 3d options so thats prob why they want to make Dimension?

demo vimeo showing Photoshop import;

https://vimeo.com/239279131

so to recap, the full workflow is;

  • open Adobe Fuse and make a model you like... give him or her hair, clothes etc
  • send this model to CC lib using the ui button
  • open Photoshop and then open the Fuse model from your CC lib
  • select the bone layer from the 3d panel of Photoshop and pose the model as you want... I recommend you rendor but its not 100% needed
  • export this new posed model as an obj to your local machine
  • open Dimension and import the obj into your project... notice that obj models from Photoshop tend to be VERY big and you have to scale them back a bit for most senarios

good luck and have fun

4 replies

Participant
June 20, 2023

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Ussnorway7605025
Legend
August 8, 2022

i see the spammers are back... well if Adobe doesn't care why should we

Participant
October 27, 2022

ok

Known Participant
October 22, 2017

I just know I thought it would have a simpler shape. I had to learn how to operate Blender to make the opening of my video about the book I wrote and I edited "Images & Colors from creation to production". It was a childbirth started rendering on Friday at 11:00 p.m. and ended at 10:00 p.m. on Sunday.

Take a look and if possible give me your feedback because I am graphic design.

Livro Imagens & Cores da criação à produção - YouTube

Ussnorway7605025
Legend
October 22, 2017

https://forums.adobe.com/people/Chico+Crevin  wrote

It was a childbirth started rendering on Friday at 11:00 p.m. and ended at 10:00 p.m. on Sunday.

As a rule of thumb rendor = bigger cpu is best

So ime if it takes you 2 hours to rendor with an i7 then allow 4 hours for the same rendor in i5

https://forums.adobe.com/people/Chico+Crevin  wrote

Take a look and if possible give me your feedback because I am graphic design.

Livro Imagens & Cores da criação à produção - YouTube

As for the video I would have spent more time making the book look like a book instead of a box

I'd also want to play with the reflections more so I'd prob try a fancy silver tray and have some other small object like a pen or glasses to highlight how the light plays off them as the book rotates around. Ok less is more but a small object orbiting the big one does draw the eye better as long as its clear that the book IS the focus of the display

https://forums.adobe.com/people/Chico+Crevin  wrote


the book I wrote and I edited "Images & Colors from creation to production"

Spell check;

The title of your book translates as;

  • Imagens & cores

Not

  • Images & colors (US spelling)

Or

  • images & colours (English spelling)
Known Participant
October 22, 2017

My friend was good for the tips, but he knows who is learning to play a software and can make a simple move, ahahah, and gets all excited, so I thought the video was good, but his comments made me think, really open in a table, with a piece of a monitor and keyboard after the presentation I think it would look interesting.

As for the translation I did not have an English version and did yesterday with the help of Google, kkkk.

I'll make the changes, Thanks again

Ussnorway7605025
Ussnorway7605025Correct answer
Legend
October 21, 2017

https://forums.adobe.com/people/Chico+Crevin  wrote

To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D. For example in Illustrator and save in .OBJ?

How can I create a 3D base?

Adobe Fuse makes an obj file that you can import to Dimension but this will only be a T-pose

in most senarios you are better to send that to your CC lib using the (top right) button and then you can open it from there into your Photoshop... the point of that is that it adds a bone structure that allows you to pose the model

Edit; to export an obj from Photoshop you select the model layer (it will tend to add a lot of guidelines) and goto the 3d menu bar... select export from there (not save as) and set the file type to wavefrontOBJ... be sure to have a tick in textures for Fuse made models so you get all the colours in the outfits and not just a grayscale

if you send it to Mixamo then you have more options for animation but the download will be fbx file which is what most animation software i.e, Blender, Iclone and Maya like to use... these can all then export as a obj files but pure Adobe software is very limited for 3d options so thats prob why they want to make Dimension?

demo vimeo showing Photoshop import;

https://vimeo.com/239279131

so to recap, the full workflow is;

  • open Adobe Fuse and make a model you like... give him or her hair, clothes etc
  • send this model to CC lib using the ui button
  • open Photoshop and then open the Fuse model from your CC lib
  • select the bone layer from the 3d panel of Photoshop and pose the model as you want... I recommend you rendor but its not 100% needed
  • export this new posed model as an obj to your local machine
  • open Dimension and import the obj into your project... notice that obj models from Photoshop tend to be VERY big and you have to scale them back a bit for most senarios

good luck and have fun