To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D. For example in Illustrator and save in .OBJ?
To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D. For example in Illustrator and save in .OBJ?
How can I create a 3D base?
Adobe Fuse makes an obj file that you can import to Dimension but this will only be a T-pose
in most senarios you are better to send that to your CC lib using the (top right) button and then you can open it from there into your Photoshop... the point of that is that it adds a bone structure that allows you to pose the model
Edit; to export an obj from Photoshop you select the model layer (it will tend to add a lot of guidelines) and goto the 3d menu bar... select export from there (not save as) and set the file type to wavefrontOBJ... be sure to have a tick in textures for Fuse made models so you get all the colours in the outfits and not just a grayscale
if you send it to Mixamo then you have more options for animation but the download will be fbx file which is what most animation software i.e, Blender, Iclone and Maya like to use... these can all then export as a obj files but pure Adobe software is very limited for 3d options so thats prob why they want to make Dimension?
open Adobe Fuse and make a model you like... give him or her hair, clothes etc
send this model to CC lib using the ui button
open Photoshop and then open the Fuse model from your CC lib
select the bone layer from the 3d panel of Photoshop and pose the model as you want... I recommend you rendor but its not 100% needed
export this new posed model as an obj to your local machine
open Dimension and import the obj into your project... notice that obj models from Photoshop tend to be VERY big and you have to scale them back a bit for most senarios
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I just know I thought it would have a simpler shape. I had to learn how to operate Blender to make the opening of my video about the book I wrote and I edited "Images & Colors from creation to production". It was a childbirth started rendering on Friday at 11:00 p.m. and ended at 10:00 p.m. on Sunday.
Take a look and if possible give me your feedback because I am graphic design.
As for the video I would have spent more time making the book look like a book instead of a box
I'd also want to play with the reflections more so I'd prob try a fancy silver tray and have some other small object like a pen or glasses to highlight how the light plays off them as the book rotates around. Ok less is more but a small object orbiting the big one does draw the eye better as long as its clear that the book IS the focus of the display
the book I wrote and I edited "Images & Colors from creation to production"
Spell check;
The title of your book translates as;
Imagens & cores
Not
Images & colors (US spelling)
Or
images & colours (English spelling)
Translate
A
Anonymous
October 22, 2017
My friend was good for the tips, but he knows who is learning to play a software and can make a simple move, ahahah, and gets all excited, so I thought the video was good, but his comments made me think, really open in a table, with a piece of a monitor and keyboard after the presentation I think it would look interesting.
As for the translation I did not have an English version and did yesterday with the help of Google, kkkk.
To import into Dimension, or I can create a 2D object with the views, Front, Left view, Right and Bottom and convert to 3D. For example in Illustrator and save in .OBJ?
How can I create a 3D base?
Adobe Fuse makes an obj file that you can import to Dimension but this will only be a T-pose
in most senarios you are better to send that to your CC lib using the (top right) button and then you can open it from there into your Photoshop... the point of that is that it adds a bone structure that allows you to pose the model
Edit; to export an obj from Photoshop you select the model layer (it will tend to add a lot of guidelines) and goto the 3d menu bar... select export from there (not save as) and set the file type to wavefrontOBJ... be sure to have a tick in textures for Fuse made models so you get all the colours in the outfits and not just a grayscale
if you send it to Mixamo then you have more options for animation but the download will be fbx file which is what most animation software i.e, Blender, Iclone and Maya like to use... these can all then export as a obj files but pure Adobe software is very limited for 3d options so thats prob why they want to make Dimension?
open Adobe Fuse and make a model you like... give him or her hair, clothes etc
send this model to CC lib using the ui button
open Photoshop and then open the Fuse model from your CC lib
select the bone layer from the 3d panel of Photoshop and pose the model as you want... I recommend you rendor but its not 100% needed
export this new posed model as an obj to your local machine
open Dimension and import the obj into your project... notice that obj models from Photoshop tend to be VERY big and you have to scale them back a bit for most senarios