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DrDaveJ
Inspiring
December 12, 2014
Answered

Wingdings in FMv12 vs. FMv7

  • December 12, 2014
  • 1 reply
  • 901 views

Why is FMv12 not handling my font callout the same as FMv7?

Running FMv12 (and v7) on Win7 pc.

Using Wingdings and Symbol font families for Bullet Types in an Unnumbered List.

The bullet symbol is changeable via an Attribute setting in Structure and Context Rules in the EDD.

My file works fine in FMv7, to include changing the bullet to a chevron, asterisk, etc.

However, in FMv12, the very same file does not show the correct symbol, even for a regular bullet, which is using the Symbol font. The symbol it shows will change with each attribute value, but the symbol is never the correct one.

Closing the file, Save/Yes or Save/No, and then open again in FMv7, and it all works correctly.

Why is FMv12 not handling my font callouts the same as FMv7?

Thanks,

Dave

This topic has been closed for replies.
Correct answer Arnis Gubins

As of FM8, FM uses unicode encoding instead of the FrameRoman when dealing with fonts. You have to use the unicode encoding values for the desired glyphs from the fonts that you have available.

There is a character mapping utility available from the menu:  File > Utilities > Character Palette...

1 reply

Arnis Gubins
Arnis GubinsCorrect answer
Inspiring
December 13, 2014

As of FM8, FM uses unicode encoding instead of the FrameRoman when dealing with fonts. You have to use the unicode encoding values for the desired glyphs from the fonts that you have available.

There is a character mapping utility available from the menu:  File > Utilities > Character Palette...

DrDaveJ
DrDaveJAuthor
Inspiring
December 15, 2014

I see it. Thank you.

How do I know which UTF standard to use?

DrDaveJ
DrDaveJAuthor
Inspiring
December 15, 2014

Disregard.

I see UTF-8 in User Guide.

Thanks again for your help!

Dave