Brush engine(s)
Many years ago (in 2006) Adobe licenced the wonderful (watercolor and ink) brush engines of Nelson Chu, creator of the incredible paint app Expresii (expresii.com). But Adobe never put these algorithms, which are based on real physics maths, to use – not until Adobe Sketch, where they implemented the Yuibi brush engine. That's why Sketch's brushes were so dynamic and wonderful to work with. But they left out the amazing MoXi watercolor engine that Expresii uses, which renders Fresco's watercolor ridicolous in comparison. They also left out the great Youji rendering engine, which obliviates pixelation when zooming in. And then when ditching Sketch, they also ditched the single best thing about that app – the brush engine, in favour of the normal, boring, static brush technology we've already had for decades now.
One have to ask why? You have great tools at your disposal, but choose not to use it – I don't understand why. If someone from Adobe (or anyone else) reads this and is knowledgeable in this matter, please chime in!
