Question
Bug with Init method in AIRealMatrix
Hi
In the CC SDK, a Init method was added to the AIRealMatrix structure. Unfortunately the init method seems incorrect. The current code is :
void Init()
{
a = 0.0; b = 1.0;
c = 1.0; d = 0.0;
tx = 0.0; ty = 0.0;
}
I think a and d must be equal to 1 and not b and c which must be equal to 0