Envelope disort clipping object
I would like it to be possible to perform an envelope disort operation so that only what is in the clipping is taken into account in the calculation of object bending. At the moment, if I have, for example, objects (like circle) in a clipping rectangle and I use the "Make with Mesh" or "Make with Top Object" option to bend the whole thing to a different shape, the bend sizes are not only limited to the clipping but to all objects that are not visible and hidden under the clipping, causing it to be badly deformed. It would be wonderful if Envelope Disort would only bend what is visible in the clipping and not outside it.

