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Silly-V
Legend
September 17, 2016
Question

Getting SDK started in Mac

  • September 17, 2016
  • 1 reply
  • 952 views

Hello,

I would like to learn how to make a plugin.

I am trying to follow this guide on Mac El Capitan.

http://www.adobe.com/content/dam/Adobe/en/devnet/illustrator/sdk/CC/getting-started-guide.pdf

I think I finally got all the settings right when creating my HelloWorld project, but the Build always fails thus far due to the following error:

Something is going on with the SPPlugs.h and I do not know where to go next.

Any suggestions?

Thank you all.

This topic has been closed for replies.

1 reply

btempleton1982
Inspiring
September 21, 2016

It's hard to say from just that. The first thing that usually trips people up is the build settings. They're not always set right in the example projects.

Check your header search paths, target environment, compiler, language settings, etc.

It looks like you're using an old version of the SDK. Make sure you're using the right version for whatever Illustrator you have. As well as the correct version of Xcode. Some older SDKs need a few tweaks to work with newer versions of Xcode.

Silly-V
Silly-VAuthor
Legend
September 21, 2016

I thought I was using the latest version, it was CC 2015.3 from here: | Adobe Developer Connection

AI_CC_2015_3_SDK_Mac_3.dmg was the file.

I'll look through the Xcode build settings some more - I had to tweak a lot of them according to the pdf to get it this far, but maybe I missed a few things or something. My Xcode is 7.3.1

Inspiring
September 21, 2016

It looks like the problem is MAC_ENV is not defined. Add it to the build settings.