Skip to main content
Participant
September 1, 2026
Question

How can I design a game app using Claude and Adobe Illustrator?

  • September 1, 2026
  • 1 reply
  • 27 views

I’m currently working on a game app and want to use Claude to help with the ideas, UI, layouts, and possibly some of the coding, while using Adobe for the actual visual design and assets.

I’m a little confused about the best workflow, though. Should I create the UI and game assets in Adobe first and then use Claude to help build them into the app, or should I use Claude to generate the basic structure and design ideas first and then refine everything in Adobe?

If anyone has used Claude together with Adobe Illustrator for a game app project, I’d really appreciate some advice on how you approached the workflow and which Adobe tools you found most useful.

    1 reply

    Community Expert
    September 1, 2026

    I'm not an expert at using Claude (or ChatGPT, etc.). Based on what I've seen via a lot of customer provided "artwork" generated by bots/agents, those tools cannot deliver what I could consider clean, accurate, production-ready artwork. The generated results are all pixel-based. Any sort of vector output is effectively a live-traced version of that pixel-based image.

    Simply put, so-called "AI" might be decent to use as a brain-storming tool for playing around with ideas or looking for inspiration. When the actual design work needs to be produced in a mathematically accurate, visually consistent manner that work has to be done with human hands and human decision making using tools like those in Adobe Illustrator.