how to dither a gradient - banding problem
I know how to do this in Photoshop, but in Illustrator I can't find any option. In photoshop there's an option to "add noise" where really what it means is that it's using a dither pattern to blend between each band.
Is there a way, inside of illustrator, to add noise/dithering in Illustrator to a defined gradient?
In hopes of avoiding stupid people talking about resolution, rgb vs cmyk, jpeg compression etc I'll explain the issue. When you create a gradient or ramp you are telling the software to essentially blend from one color to the next. If it's a single color gradient, lets use RGB for this example, going from a value of 0-15 you will have only 16 available colors to get that gradient. Without adding dithering/noise to that gradient you will see 16 bands (unless your eyes don't perceive value well). If you add noise between each band to blend them together you no longer see the harsh change in value and it appears to be a much more smooth effect.
Someone printed a gradient from Illustrator and asked me why the printer was no good. It's not the printer. It printed an amazing gradient from photoshop I created. I just don't know how to do it in illustrator. And saving an image 24"x36" is a bit extreme for that. Especially having to go back and forth every time someone changes the hue just a little.
I Did search for this and one person had a similar problem. Only, everyone's answer except one was fairly dumb. Some citing that in order to avoid you had to have a resolution of around 2500dpi? I'm not sure what world they are living in, but my printer spool would throw a hissy fit if I try and send resolution that high. Some were talking about jpeg compressions, and things like that. That's a whole different sort of banding. I'm Just looking for how to create a dithered gradient.
