How to properly transform object for isometric rendering?
Hello all!
I am working on my first isometric illustration for a school project that was very poorly explained by the professor... I am working on a guitar that so far has gone smoothly, but I am now stuck on how to make the top of the neck piece appear bent downwards as shown in the side view in the blueprint below. For everything else I have been using the method that includes vertically scaling by 86% (plus a few decimal points), shearing by + or - 30 degrees and then rotating similarly. Am I missing something or am I just not thinking about it correctly?
Sorry if this isn't specifically an Illustrator question, it's my first time doing an isometric!
Thanks in advance!




