Hi,
Another version of the script. This is handling just pathItems and CMYK colors. You can test it for simple sneario. This is not final and clean version. Code reference from the same link that you have shared
#target illustrator
var doc = app.activeDocument;
function main() {
var _pageItems = doc.pageItems;
var _layersCollection = [];
for (var p = 0; p < _pageItems.length; p++) {
collectItemsBasedOnColors(_pageItems[p], _layersCollection);
}
lays = doc.layers;
WORK_LAY = lays.add();
NUM_LAY = lays.add();
for (var l = 0; l < _layersCollection.length; l++) {
process(_layersCollection[l].pathItems, false, (l + 1));
}
}
function process(items, isCompound, _num) {
var j = 0,
b, xy, s, p, op;
for (; j < items.length; j++) {
// process each pathItem
op = items[j];
// add stroke
if (isCompound) {
strokeComPath(op);
} else {
!op.closed && op.closed = true;
op.filled = false;
op.stroked = true;
};
b = getCenterBounds(op);
xy = [b[0] + (b[2] - b[0]) / 2, b[1] + (b[3] - b[1]) / 2];
s = (
Math.min(op.height, op.width) < 20 ||
(op.area && Math.abs(op.area) < 150)
) ? 4 : 6; // adjust font size for small area paths.
add_nums(_num, xy, s);
}
}
function collectItemsBasedOnColors(myCurrentObject, _layersCollection) {
var myLayerName = "Unknown";
if (myCurrentObject.typename == "PathItem") {
if (myCurrentObject.filled == true) {
if (myCurrentObject.fillColor == "[CMYKColor]") {
myLayerName = "CMYK: " + Math.round(myCurrentObject.fillColor.cyan) + "," + Math.round(myCurrentObject.fillColor.magenta) + "," + Math.round(myCurrentObject.fillColor.yellow) + "," + Math.round(myCurrentObject.fillColor.black);
}
}
try {
var _layer = doc.layers.getByName(myLayerName);
myCurrentObject.move(_layer, ElementPlacement.PLACEATBEGINNING);
}
catch (e) {
var _layer = doc.layers.add()
_layer.name = myLayerName
myCurrentObject.move(_layer, ElementPlacement.PLACEATBEGINNING);
_layersCollection.push(_layer);
}
}
}
function getCenterBounds(op) {
var originalMinSize = getMinVisibleSize(op.visibleBounds);
var p = applyOffset(op, false);
if (getMinVisibleSize(p.visibleBounds) > originalMinSize) {
// in some cases, path p becomes larger for some unknown reason
p.remove();
p = applyOffset(op, true);
}
var b = p.visibleBounds;
if (getMinVisibleSize(b) > 10) {
activeDocument.selection = [p];
executeMenuCommand("expandStyle");
p = activeDocument.selection[0];
if (p.typename == "CompoundPathItem") {
b = findBestBounds(op, p);
}
}
p.remove();
return b;
}
function getMinVisibleSize(b) {
var s = Math.min(b[2] - b[0], b[1] - b[3]);
return Math.abs(s);
}
function add_nums(n, xy, s) {
var txt = NUM_LAY.textFrames.add();
txt.contents = n;
txt.textRange.justification = Justification.CENTER;
txt.textRange.characterAttributes.size = s;
txt.position = [xy[0] - txt.width / 2, xy[1] + txt.height / 2];
}
function applyOffset(op, checkBounds) {
var p = op.duplicate(WORK_LAY, ElementPlacement.PLACEATBEGINNING),
// offset value the small the better, but meantime more slow.
offset = function () {
var minsize = Math.min(p.width, p.height);
if (minsize >= 50) {
return '-1'
} else if (20 < minsize && minsize < 50) {
return '-0.5'
} else {
return '-0.2' // 0.2 * 2 (both side ) * 50 (Times) = 20
}
},
xmlstring = '<LiveEffect name="Adobe Offset Path"><Dict data="I jntp 2 R mlim 4 R ofst #offset"/></LiveEffect>'
.replace('#offset', offset()),
TIMES = 100; // if shapes are too large, should increase the value.
if (checkBounds) {
// check its size only if it needs, because it's too slow
while (TIMES-- && getMinVisibleSize(p.visibleBounds) > 3) p.applyEffect(xmlstring);
} else {
while (TIMES--) p.applyEffect(xmlstring);
}
return p;
}
function getGeometricCenter(p) {
var b = p.geometricBounds;
return [(b[0] + b[2]) / 2, (b[1] + b[3]) / 2];
}
// returns square of distance between p1 and p2
function getDist2(p1, p2) {
return Math.pow(p1[0] + p2[0], 2) + Math.pow(p1[1] + p2[1], 2);
}
// returns visibleBounds of a path in a compoundPath p
// which is closest to center of the original path op
function findBestBounds(op, p) {
var opc = getGeometricCenter(op);
var idx = 0,
d;
var minD = getDist2(opc, getGeometricCenter(p.pathItems[0]));
for (var i = 0, iEnd = p.pathItems.length; i < iEnd; i++) {
d = getDist2(opc, getGeometricCenter(p.pathItems[i]));
if (d < minD) {
minD = d;
idx = i;
}
}
return p.pathItems[idx].visibleBounds;
}
main();
Running with attached sample file. Ofcourse more can be done to handle other scenarios.
Sample File