Settings to control mesh density/resolution when generating and exporting 3D objects
I'm using Illustrator to turn some 2D drawings into 3D objects which I export as OBJ/GLTF to other software. The process is really quick and simple, however... I'm having trouble with the total lack of control over the geometry density/resolution of the generated 3D model.
I've experimented with increasing the number of anchor points and size of the drawing to see if I would get a 3D model made of more polygons and vertices, but had no success.
Is there a proper way to control the generated 3D mesh density?

