Sluggish Performance with Many Objects
Hi All,
This is more of a performance survey than a technical problem. I create mostly biological illustrations so a typical illustrator file will have many individual groups or objects, such as epithelium cells in a typical segment of skin illustration. Somewhere in the order of several hundred objects and perhaps a few layers like this. My PC is reasonably beefy, built for 3D work, I'll give the specs below. Predictably, the more objects and layers I add to the canvas, the slower Adobe Illustrator becomes, with micro-stutters and pauses as I zoom in, or attempt to pan the scene. I should say, I do a lot of exporting to Photoshop to manage massive images so I know of ways to deal with large scenes, but I'm specificially curious about sub-scenes in Illustrator and if I'm working as effeciently as I can.
In 3D software, there is way to speed up scene interaction by turning many, many objects into simple 'instances', so the objects show on screen but are not directy editable in that state and as such don't slow down the rendering and interface interactions. Does any one know of a way to speed up illustrator when we have thousands of objects? Yet preserve the editability of all the layers and objects? Or perhaps don't converse the editability, I'm curious if there is any way at all to reduce lag, when the scene gets big. Thanks for any input on this.
HPZ820 dual Xeon 3.30, 16 cores total, SSD scratch, 256GB RAM, 1080Ti
