Question
2D viewport UV changed
Hi! I have been using substance 3D Sampler for Photogrammetry, and at the beginning the 2D view of the UV texture mesh used to appear like the first image attached below. This foggy and organic look. However, it changed to this fragmented UV mesh at the second image attached. I was doing a personal projected with those types of UV meshs, Is there any way to change it back to how it was?
Thanks!


