Curvature Map?
How can you create a Curvature map with Substance Sampler?
Can't find any info on that.
Thx for any little info,
appreciate it!
How can you create a Curvature map with Substance Sampler?
Can't find any info on that.
Thx for any little info,
appreciate it!
Hi @bernhardrieder,
We usually don't use Curvature map with materials, and the Curvature is more often baked with a High/Low poly workflow. Considering Substance Sampler doesn't have a baking feature, and that the soft is more focused on sampling, this map isn't natively present on Sampler.
With that being said, it's perfectly doable to build a Filter with Substance 3D Designer that will take the Normal map from the material and turn it into a Curvature. In fact, you'll find attached a filter I just built that you can simply drag & drop on the layerstack. The bothering thing is that the Curvature won't be visible until export.
Best regards,
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