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Participant
April 6, 2024
Question

Extracting bricks from I2M to make a larger area?

  • April 6, 2024
  • 1 reply
  • 392 views

I'm new to sampler but I've been impressed both with the Image2Material feature and reconstructing a model from several photos. I've done this for a brick wall and pleased with what it has generated out of the box.

 

For I2M for example is there any way to cut out all the bricks to then use in a brick generator that will randomly assign each brick to the pattern to make a tillable larger texture?

 

thanks for any help on this.

Rob

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1 reply

LoryAline
Community Manager
Community Manager
April 8, 2024

Hi Rob!
There's several filters to help you tile the input image (Tiling and Make it Tile).
Otherwise you have to create a base brick material and use the Brickwall filter.

In order to visualize the tiling in the 2D view you can use the shortcut "T".

Participant
April 8, 2024

Thanks Lory. I think I'm after something different unless I have miss understood those filters. Rather than just making the small area of bricks tillable, I would like to be able to cut out each brick (in all the channels) which would give me about 40 different bricks in this example from the I2M output. Then to be able to randomly assign those bricks in to the brick wall filter cells to create a much larger tillable area. There will be some glitches in the continuity of the grout but hopefully they could also be overcome with a secondary grout overlay.

 

Is it possible then to cut out and cache smaller areas of a material to feed in to a tiler?

 

thanks

rob

Cyril Dellenbach
Community Manager
Community Manager
April 12, 2024

Hello Rob,

 

To answer your question, there isn't a straight forward solution for the mentioned workflow. To be honest, it seems pretty complicated to achieve and I'm unsure the result will be what you're looking for. 

 

That being said, if you need to persist in this direction, I rather advise you to use Substance Designer, which will be more compliant for this kind of work.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe