Question
Getting realistic texture using Substance Sampler - Scan to material process
The target is to make 100% accurate texture comparing to the physical sample using Adobe Substance Sampler.
The process I have been doing is,
- Importing vizoo scanned maps
- Changing the measurments
- Changing the RGB colors
- Adding layers to enhance the texture
- Changing lights and
- Exporting the sbsar file [ CLO and Vstitcher]
I have a few concerns regarding this process.
- Change of the quality [ blur texture and color spots] and color after rendering in CLO - I expected to see high quality render image using Substance Sampler, but it's came as a low-quality render image than without using Substance in CLO.
- Can't change the color of the sbsar material in CLO.
- Can't import sbsar file to Browzwear.
