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Inspiring
July 2, 2021
Question

How to get rid of height ridge while painting material masks?

  • July 2, 2021
  • 1 reply
  • 2964 views

 

in Designer for example I never get  such thing since I usually  multipy the painted "mask" on the bottom material height  and add on a top one.   They mix properly that way withot such boder cliff  or something .

 

I suppose  the blending materials is a main purpose of Sampler  so how can force it to do in realistic manner?    In "Height blend " mode  it works perectly ok   but I have no idea how to add custom mask there?

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1 reply

Baptiste_Substance_3D
Community Manager
Community Manager
July 5, 2021

Hello,

 

Can you scroll a bit in your properties panel so we can see the first parameters?

 

One thing to notice with the Sampler brush, is that the brush has always an hardness equal to 1. It's current limitation of our brush.

kirkr5689Author
Inspiring
July 7, 2021

Not sure what parameter you need to see, Did another screen.

 

My guess the brusgh hardness is irrelevant actually since  there is "mask contrast"  that should blur it , right? 

 

At least it's what I  do  in Designer  or Affinity Photo  when do same kind of a height blend and it works just ok there without blurring the actual mask , doing just height fading around  edges.

 

Imo it looks like a bug.    We use parallax shader and it looks not good  with such sudden cliffs.

 

 

 

LoryAline
Community Manager
Community Manager
July 8, 2021

Hi,

Do you really need the normal recomputation? 
I think it is the cause of that cliff ...

Regards