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Inspiring
November 17, 2023
Question

Is content aware fill still in same hardly working state?

  • November 17, 2023
  • 1 reply
  • 305 views

Can I load 2x2 meters 2k material from  Megascan  and re-gentrate it into  covering 4x4 meters  4k  material  same way I could do in Photoshop ?   I mean using  content aware fill tool to   copy /paste into repeating area   with random rotation/flip and scale.   Keeping seamless apperance?   Whenever I try   Sampler always hangs.

 

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
November 20, 2023

Hello @kirkr5689,

 

In theory, the mentioned workflow should work properly, but after testing on my end following your message, I was able to trigger issues. I'm going to investigate and discuss with the team to gather more information.

 

Nevertheless, this a valid but not very common workflow, so Photoshop will probably be better suited for the task anyway. Therefore, I recommend to first work on your image in Photoshop, and then import it to Sampler with the Image to Material feature. Just so you know, we've added an Upscaling layer in the latest release, in case you want to upscale the texture from 2K to 4K.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
kirkr5689Author
Inspiring
November 20, 2023

Thanks for your reply Cyril .     Does "upscaling layer" upscale merelly the  resolution  or generate  actuall  new details for more texture cover in  meters?     I.e expands into extra space?    I am using  Megascan  materials but they look repeating as hell whatever many  mixing layers you use.    And what I need is  a sort of upscale in  covering  meters rather than resolution.   Resolution goes down usually   but it looks better in actual game environment when a texture doesn't repat itself in evry 2 meters .

Cyril Dellenbach
Community Manager
Community Manager
November 20, 2023

It simly upscales the resolution with AI. It won't fill the empty spaces or create new data.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe