map ratio
Hello
I have textures (vegetation: bark, leaves etc. of Xfrog origin) which are not square and which do not respect the size power 2 (256 512 1024 etc. on at least one dimension ... (for example 437 x1024)
Is it possible to create in sampler (with Btm) the textures that I am missing (normal displacement ao) in the same format as the basecolor map I have?
(I would not remap all existing complex geometry)
Thank in advance
Jean-Luc
