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Inspiring
February 21, 2022
Answered

More details on creating custom presets?

  • February 21, 2022
  • 3 replies
  • 744 views

Hello,

The documentation on presets is OK, but I'm having trouble creating one that works in Unity (Standard Pipeline, terrain). I'm not sure where I'm going wrong. As an example, the BaseMaterail has the alpha set to Glossiness (or Roughess, have been trying both), but Unity does not seem to recognize this. I can see it when I load it in Photoshop, so the alpha channel is there...but Unity just doesn't recognize it.

I'm completely unsure where in the process things are breaking. Are there additional tutorials on how to create a custom export preset?

This topic has been closed for replies.
Correct answer sfbaystudios

The "Correct" answer is not the correct answer.

I don't know what's going on with Sampler -- it clearly has a lot of bugs.  After reinstalling the applicaiton, the alpha works in Unity.  I don't know why it didn't before.

3 replies

sfbaystudiosAuthorCorrect answer
Inspiring
February 27, 2022

The "Correct" answer is not the correct answer.

I don't know what's going on with Sampler -- it clearly has a lot of bugs.  After reinstalling the applicaiton, the alpha works in Unity.  I don't know why it didn't before.

LoryAline
Community Manager
Community Manager
February 28, 2022

After reinstalling,you imported your custom presets and it worked as expected that's it ?

Inspiring
March 3, 2022

Yes, that does work.  🙂 Just be careful to not cause the crash again, or you'll have to reinstall again 😄  

I think I've learned to not do thing in some orders, and do everything in a very particular order. Like a pigeon who turns around 5 times, then pushes a button and gets food, so it keeps turning aroudn 5 times before the button to get food... 😄 

Baptiste_Substance_3D
Community Manager
Community Manager
February 23, 2022

In Unity, you need to define where the smoothness (1 - roughness) is packed (Metallic alpha or Albedo alpha).

Inspiring
February 26, 2022

I'm not using URP though, I'm using the built-in pipeline, and this is for the terrain.  My understanding is that the smoothness should be in the alpha of the basecolor map.

LoryAline
Community Manager
Community Manager
February 22, 2022

Hi,
If you see the channels are correct on photoshop, then the issue comes from the way unity reads the maps.
If Unity can't access channels from an image, you might export the map alone.

If you want you can share your preset so I can help you further with it.

Regards.

Inspiring
February 26, 2022

They are attached. However, this is the preset that, after installing it, made the "Export" button crash the app each time. I think. Not sure. Crash just started after adding this. Was only able to stop the crash by uninstalling and removing all prefrerences, and then starting again.