More details on creating custom presets?
Hello,
The documentation on presets is OK, but I'm having trouble creating one that works in Unity (Standard Pipeline, terrain). I'm not sure where I'm going wrong. As an example, the BaseMaterail has the alpha set to Glossiness (or Roughess, have been trying both), but Unity does not seem to recognize this. I can see it when I load it in Photoshop, so the alpha channel is there...but Unity just doesn't recognize it.
I'm completely unsure where in the process things are breaking. Are there additional tutorials on how to create a custom export preset?
