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jldaureil
Participating Frequently
October 27, 2021
Question

pixelization

  • October 27, 2021
  • 1 reply
  • 130 views

Hello
I downloaded a .sbsar corresponding to "Raw Slate"
It's a completely procedural material
My goal is to make a floor tile by adding the "floor tile" filter

The problem is that when I add the filter (material scale set to 2) this produces 4 squares but the slate material is then under sampled (pixelization)

This pixelization improves if I increase the output size for example in 4K but without corresponding to the sampling quality if I deactivate the "floor tile" filter layer

I do not understand why I have this pixelistaion when the base material is procedural

Can someone explain to me? and if possible tell me a solution?

 

Jean-Luc

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1 reply

Ares Hovhannesyan
Community Expert
Community Expert
October 27, 2021

Can you share a capture from screen?