Answered
Preserve Bitmap HxW
- December 21, 2021
- 1 reply
- 669 views
I am new to 3D sampler. Previoulsy I used photoshop filter to produce normal maps and bump maps for textures I create and use in 3D Studio Max / Vray archtectural renderings. Now that capabilit is gone from pshop and I am trying to learn how to do it in 3D sampler.
I have a photo of a wood beam. 2163px H x 142px W. I want to generate normal map form it. When I bring it into 3D sampler regardless of choosing which "Image Creation Template" I use, the output results are alway a square image. IOW the normal map that is auto generated is a square and I need it to be 2163px x 142px to match my diffuse wood beam photo/texture map.
I looked thru tutorials and docs but I cannot seem to find how to achieve that.
Any help is very much appreciated.
