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Known Participant
June 21, 2023
Answered

render the image

  • June 21, 2023
  • 1 reply
  • 1538 views

hi there!

 

How to render the image of synthesized material output under specific environmental lighting? i want the rendered image(the image inside the left box of the screenshot) instead of all those maps. 

 

thx for the reply. 😄

This topic has been closed for replies.
Correct answer LoryAline

I'm a newbie, thank you very much for your help!


What I want to achieve is quite simple: create a 3D plane model--assign materials--set up different HDRI environment lighting--render a single image.
Do you have any recommendations for good tools? Specifically for materials and shadows. The tools I currently have on my computer are Maya and UE5.

Regards!


You're welcome! 

If you have access to the Substance 3D Collection from Creative Cloud, you can send directly your material to Substance 3D Stager, set up the scene and render. 
Here's some tutorials:
https://substance3d.adobe.com/tutorials/courses/First-Steps-with-Substance-3D-Stager/youtube--d52ugsGpPc
https://substance3d.adobe.com/tutorials/courses/Substance-3D-Stager-Quickstart/youtube-BaM4Pt1jx0Q

Or if you want to stay in one of the tools you already have I recomend starting with UE5 to start.
I recommend you to follow this tutorial:
https://www.youtube.com/watch?v=ZhbCD-GuLJw

Feel free to ask any other questions we are glad to help you.

1 reply

LoryAline
Community Manager
Community Manager
June 21, 2023

Hi,

You can hide the environement from your viewer settings or with "1" on your keyboard!



Regards!

Known Participant
June 21, 2023

Hi!thanks for your timely response:D

 

I know i can hide the HDRI map only left the plane with my material. But how can I output this image with a resolution of at least 2048^2? To avoid any confusion in my description, I will provide the image that I want.

LoryAline
Community Manager
Community Manager
June 21, 2023

I'm not sure if I understand correctly, might it be related to the tiling of the material?
If you want to adjust it you can do it via the 3D view bar:

 

It set how much you want to repeat the texture on the 3D Viewport.