Question
Substance 3D Sampler 4.1.1 is now available!
This release introduces the send to 3D objects to Substance 3D Painter and Stager and includes fixes of several bugs and crashes.
Release Note
4.1.1 CANNOLI
(Released: June 06, 2023)
Added:
- [Engine] Update Substance Engine to version 9.0
- [Interoperability] Send 3D Objects to Stager and Painter
Fixed:
- [3D Capture] Applications crashes when 3D Capture renderer fails
- [3D Capture] Crash when an image cannot be loaded
- [3D Capture] Crash when reaching the Mesh Reconstruction step
- [3D Capture] Crash when resizing the bounding box
- [3D Capture] Importing masks following the convention doesn't assign the mask properly
- [3D Capture] Rendering glitches when adjusting the bounding box
- [3D Capture] Switching between version and toggling rendering options during 3D capture post process is slow
- [3D Capture] Switching between versions during 3D Capture Post-Process step is sometimes broken
- [Application] Crash at startup
- [Application] Crash when duplicating a renamed material
- [Application] Crash when opening a legacy .alch project without its dependency folder
- [Application] Crash when plugging/unplugging a screen, computer goes to sleep, or is accessed remotely
- [Application] Crashes and memory leaks related to non-persistent assets management
- [Export] Choosing material format for 3D object file types that embed or reference textures should be disabled
- [Export] Crash if something goes wrong during 3D Object export
- [Export] Crash when exporting a .sbs/.sbsar file
- [Export] Crash when importing custom preset that has the same Label but not the same file name
- [Export] Exporting an environment light to a .sbs/.sbsar file sometimes does not work
- [Export] Gltf/Glb export encodes textures in base64
- [Export] Name text field does not work when refocusing
- [Export] Preserve tiling does not work when exporting an Image to Material (AI Powered) layer to a .sbs/.sbsar file
- [Export] When exporting gltf and replacing files, the list of files to be replaced is not correct
- [Exposed Parameters] Random seed does not work in exported .sbs/.sbsar files
- [Layers] Content-Aware Fill sometimes crashes when added for the second time
- [Layers] Crash when computing a layer stack
- [Layers] Image to Material (AI) disk cache does not work
- [Layers] Possible crash when tweaking a layer
- [Performance] Memory leaks
- [Project] Crash when saving a project
- [Project] Importing the same project twice in a row duplicates assets
- [UI] Rounded buttons with only an icon are not rendered correctly

