Substande 3D Sampler Photogrammetry Bad UV
Just started playing with the photogrammetry portion of of Sampler. My question is how do you correct bad UV layout. I am a professional photographer and I captured in studio 120 images on turntable setup with high DOF. The model looks good and masked out perfectly but the UV layout has bad seems. I changed Advanced Texture reproduction and got new result but UV seems are still bad. Is there a way to correct this or do I need to try another capture


