What Sampler AI is actually good for? Can it do a texture in exact size like 2mx5m cover?
A couple month ago I tried to use Sampler AI to do something I codn't find in texture libraries . A racing track curbs. Got nothing really useful unfortunately , always wrong scale, never an exact size I ordered. Tried to turn actual photo into material - Sampler did it no better than old style crazy bump . Brighter pixels are higher and that's all . Tried it for a grass edge , a bit better but still quite bad .
I very much would like to figure out what kind of materials and in what cover scale it is trained to work ?
I see it works nice for small 1x1m textures of artificial materials with man made patterns . Right?
Would it be a better idea to generate an image of proper size in Photoshop or elsewhere and bring to Sampler for image to material AI only? It seems as two different process in Sampler anyway?
I also wonder can Sampler generates specifically height/depth maps? Like braided streams for terrains for example? Looks like something not even physiclly based simulation soft like Gaea is able to do. Should I try Sampler for this?
Or work on height/color image pair from photogrammetry to fix errors
Are there any big updates after this summer lately ?
