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Participant
July 2, 2026
Answered

When exporting PBR set, BaseColor always renders Black

  • July 2, 2026
  • 6 replies
  • 54 views

Whenever I try exporting a texture in the UE4 format - PNG (though it happens for any format) (for example a white wall) in preview it shows correctly even in the “BaseColor” tab. But when exported it ALWAYS no matter the setting exports a black square according to the resolution. The rest of the PBR set is correct tho (Basemetalness, Height, Normal, Specular roughness). 

 

So when I end up connecting it up in UE, its all grey-black-ish for any texture.

 

    Correct answer Guillaume_Substance_3D

    Hi ​@K0t4tkoo ,

    After investigation, the problem is your exported map is actually fully transparent.

    We will fix this in a future release of Sampler. In the mean time, I can think of 2 workarounds to get a correct base color:

    • export in jpg instead of png
    • Add an opacity channel in your material preset (in “Channel settings” panel, “Edit list” button). By default, it should be white, that should correct the export in UE4 exported base color.

    Please, let me know if this does not work.

    Regards,

    Guillaume

    6 replies

    K0t4tkooAuthor
    Participant
    August 9, 2026

    Hi Guillaume,

    Thanks for the workarounds. I tried the second option (adding a solid white Opacity channel via Channel Settings > Edit list) and confirmed the Opacity channel is genuinely white across the whole map (aside from two tiny artifacts — a dust spot and a couple of hairline gaps from insufficient photogrammetry coverage, both negligible).

    However, the BaseColor export is still coming out fully black. I've isolated it further and wanted to share what I found, since it seems like a distinct (or related but unfixed) issue:

    - The BaseColor channel renders correctly with full color in Sampler's own 2D/material viewport.
    - Exporting BaseColor as PNG still produces a fully black image.
    - I also tried exporting as JPG (your first suggested workaround) — this also comes out fully black.
    - Checking the exported PNG with `sips` on macOS confirms it has no alpha channel at all (hasAlpha: no, space: RGB), so this isn't the same transparency issue as before — the pixel data itself appears to be black.
    - All other channels (Roughness, Normal, etc.) export correctly from the same project.

    So the issue seems isolated specifically to the BaseColor channel's export bake — correct in-app, but black in the final file regardless of export format — while every other channel is unaffected. I'm on macOS, in case that's relevant.

    Let me know if there's any diagnostic info (export logs, project file, etc.) that would help you look into this further.

    Thanks,
    Kotatko

     

    K0t4tkooAuthor
    Participant
    August 9, 2026

    Hi Guillaume,

    Quick follow-up — I found a workaround in the meantime. Right-clicking the BaseColor preview in the viewport and using "Save as bitmap" at my target resolution produces a correct, full-color image (verified 2048x2048, RGB, no alpha, ~4.7MB). This confirms the color data itself is fine and correctly rendered — the bug seems isolated specifically to the dedicated export/bake pipeline for the BaseColor channel, not the underlying material or viewport render.

    I'll use this manual save as a workaround for now, but wanted to flag it in case it helps narrow down where the export bug lives on your end.

    Thanks,
    Kotatko

     

    Guillaume_Substance_3D
    Community Manager
    Community Manager
    July 28, 2026

    Hi ​@K0t4tkoo ,

    After investigation, the problem is your exported map is actually fully transparent.

    We will fix this in a future release of Sampler. In the mean time, I can think of 2 workarounds to get a correct base color:

    • export in jpg instead of png
    • Add an opacity channel in your material preset (in “Channel settings” panel, “Edit list” button). By default, it should be white, that should correct the export in UE4 exported base color.

    Please, let me know if this does not work.

    Regards,

    Guillaume

    Marion3D
    Community Manager
    Community Manager
    July 8, 2026

    Hi ​@K0t4tkoo ,

    Can you please let me know which version of Sampler you are using and if you can send your logs?
    I can’t reproduce at the moment, so any additional details would help (does it happen for every material exported of just sometimes? could you share your sampler file with us?)

    Thanks,

    Marion

    K0t4tkooAuthor
    Participant
    July 8, 2026

    Hello, im using version 6.0.2. Yes it happens for every orthophoto I import, everything is perfect except base color. Here is the Raw orthophoto I import + the exported UE format PBR set, with the broken base color. (since the files are too large im gonna give share you OneDrive)

    Link to project

    Marion3D
    Community Manager
    Community Manager
    July 9, 2026

    Thanks for sharing the project!
    Indeed with your project I can reproduce, we’ll look into it and I’ll come back to you as soon as we have updates!