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eveh48157933
Participant
September 7, 2023
Question

discplacement and texture for 3d terrain

  • September 7, 2023
  • 2 replies
  • 285 views

Hello, I am tasked with created a simulation scene in a muddy field.  I am asking the generative fill and expand to create, starting at 500 pixels, a simple muddy and grass patch, enough resoltion to be pleasant on the eyes standing at ground level in vr.  However the size for the simulation is prob around 100 meters, I am pulling out the gen expand and can get some good results but at around 4k the new tarrain is confused and a low res blur.  I plan to have multiple 4k images to create the 100 meter environment. Any tips, as this seems an amazing way to create detailed terrain for ingame environments.

 

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2 replies

Kevin Stohlmeyer
Community Expert
Community Expert
September 8, 2023

Also beta software is to only be used for personal use, not commercial per the beta guideline agreement.

Kevin Stohlmeyer
Community Expert
Community Expert
September 8, 2023

Hi @eveh48157933 resolution restrictions are a purposeful limit in this beta. There are size restrictions on how large you can use Gen Fill or Expand at this time to limit processing.