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Participant
November 19, 2025
Question

16 Bit Greyscale

  • November 19, 2025
  • 2 replies
  • 89 views

I understand 16bit greyscale to mean 65,536 shades of grey, from pure black to pure white.  When I'm in a drawing set to 16bit greyscale mode however, I still only have 8 bits worth of grey colors available to choose from.  I assume I'm misunderstanding something, so can someone please explain?

2 replies

D Fosse
Community Expert
Community Expert
November 19, 2025

True, the color picker only gives you 8 bit initial values. That's about the smallest difference your eyes can separate, so 16 bit values here wouldn't be of any practical use. 

 

But from that point, everything operates in 16 bit mode - soft brushes, adjustments, gradients, masks, etc. And that's where 16 bit depth matters. Every pixel value can be shifted in 32 768 increments instead of 256.

 

This is where someone regularly comes forward to point out that Photoshop 16 bit is really 15 bits + 1, so it's not 65 536, but 32 768, as if that somehow breaks your files. This was done deliberately, to avoid / ensure a fixed middle value (can't recall which).

 

The only exception is selections. Selections are legacy code and always 8 bits. It's a common misconception that masks are also 8 bit, but that's not correct. Masks are full document bit depth.

TH4T M4NAuthor
Participant
November 19, 2025

My eyes' ability to differentiate colors is not important.  I'm working with height maps, I need the encoding fidelity.  Is there a way to manually pick greyscale to 16bit depth, or a procedural workaround like filters to force the pixels to not be stuck on an 8 bit grid?

TH4T M4NAuthor
Participant
November 19, 2025

I notice there's a seperate color picker in 32bit.  Could I use 32bit greyscale and manually assign colors there, then convert back to 16bit perhaps?  I know it won't be 1:1, but would that result in 16 (or 15) bit greyscale?

Trevor.Dennis
Community Expert
Community Expert
November 19, 2025