Do really big brushes slow down Photoshop?
My computer is rather new (2017), and it's maxed out with RAM which I believe is more than sufficient for Photoshop painting.
PS was working perfectly fine, even with a big load of Kyle brushes and my own custom ones.
However I recently made some new custom brushes meant for big texturing. The brush size says it 1471pixels, which is about the size of the brush Tip itself
I also saved a couple of new scanned textures as Patterns (PS uses Pattern swatches in the Brush>Texture sub-setting)
Immediately after making the brushes, Photoshop was fine. However subsequently, the performance seemed slower. I adjusted the Performance settings, and it seemed better, but I am worried that there may be a very slight brush lag.
I am not sure if I am imagining things as the delay is very, very slight. I guess I could live with it, but I am wondering if the large brushes or large Patterns have a big impact on performance?
I am using a Cintiq 24HD and the drivers are up to date. Graphics card is a Nvidia GTX 1060 3G
Below are the some of the settings for my Photoshop, according to System Info:
Adobe Photoshop Version: 19.1.6 20180808.r.398 2018/08/08: 1185588 x64
Number of Launches: 213
Operating System: Windows 10 64-bit
Version: 10 or greater 10.0.17134.1
System architecture: Intel CPU Family:6, Model:14, Stepping:9 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 3600 MHz
Built-in memory: 65468 MB
Free memory: 44987 MB
Memory available to Photoshop: 59982 MB
Memory used by Photoshop: 75 %
Alias Layers: Disabled.
Modifier Palette: Disabled.
Highbeam: Enabled.
Image tile size: 1024K
Image cache levels: 6
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1200, right=1920
Display: 2
Display Bounds: top=0, left=1920, bottom=1080, right=3840
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Normal
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.


