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Participant
July 28, 2019
Question

How do i import a export a posed fuse model as a .obj?

  • July 28, 2019
  • 2 replies
  • 1118 views

So I've created a fuse character and saved him to my library, local disk as a .fuse, and local disc as a .obj. I want to have him in the sprinting position that is in the properties of photoshop, then export that as another .obj. I was able to upload the character to photoshop and position him how I wanted, but when I render him and try to export it as a .obj, the .obj file is not valid. I cannot open it with 3D viewer, Blender, and when I try to open it with photoshop, all of the textures are gone. How can I get a valid .obj like this?

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2 replies

Ussnorway7605025
Legend
July 30, 2019

Go back to Photoshop and export to a different folder.

1st untick the scene

2nd change the type to wavefront Obj

3rd change the texture type to JPEG or BMP (skin)

Akash Sharma
Legend
July 29, 2019

Hi Sam.reitich,

You may use the Fuse app directly to export the object model as a .obj file. Please take a look at this article: Export content from Fuse CC (Beta)

In Photoshop, you could Add 3D models to your Photoshop composites |

Hope that helps

Thanks,

Akash

samathanAuthor
Participant
July 30, 2019

I know that, but then the Fuse model is not in the correct position. He can only be in a t pose