Is it okay to use C++ new, delete in a plugin these days?
Are C++'s new and delete operators totally kosher, not a time bomb that'll crash for some user two months from now? The documentation I found says to ask Photoshop for memory through an awkward API, but then all documentation and sample plugin code I've found so far are old. In years past, I've worked in programming environments where one had to get handles and then get pointers - the old Win32 API comes to mind - but eventually the makers of such environments said to just go ahead and use malloc() and free(), or new and delete, and it was fine.
Maybe it's likewise for the PS CS5 SDK?
I just finished developing a Format plugin for CS5 on 64-bit Mac, using C++. (No 32-bit, no Microsoft, no older CS