Liquify .msh file format specifications
I'd like to read and manipulate Liquify's pixel displacement meshes (i.e. .msh files) programmatically. In the early days of Liquify about 10 years ago, the meshes were relatively easy to read but several MB in size. In recent versions of Photoshop, Adobe introduced some kind of compression in the .msh format to make the files much smaller, but as a result they became much harder to interpret. Are the specifications of modern .msh files documented somewhere? I couldn't find anything about .msh files here: Adobe Photoshop File Formats Specification. Alternatively, has someone managed to reverse engineer the format?
On a side note, is there a more appropriate forum somewhere for technical questions about Photoshop internals?
