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November 5, 2008
Question

Photoshop CS4 is a disaster

  • November 5, 2008
  • 770 replies
  • 57067 views
I'm am just at a loss of words.

What a mess. It could not be any slower. What were you thinking Adobe?

You ripped apart the code just to add GPU support for what? To provide worse performance?

Make sure you DL the demo first... CS4 is a disaster.

The latest hardware cant even run it smoothly... Dont tell me its graphic drivers.
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    770 replies

    Known Participant
    December 18, 2008
    Using Stonehenge.

    OGL has not really changed (in my setup)

    Bigger Tiles has improved performance by about 10% on images over 200MB.

    Generally, Stonehenge has provided some improvement in performance, but OGL is still a challenge... I get tile painting errors and slow rendering times compared to CS3.

    Please note: these images can be perfectly managed in Ae or Pp CS4 with OGL enabled.

    Without OGL enabled, I pulled a project from LR into CS4 that was completed in CS3 and received very similar performance to CS3. If I enable OGL, then I get rendering errors.

    Hope that helps,

    H
    CR Henderson
    Participating Frequently
    December 18, 2008
    >Andrew Hart:Is anyone using/testing Stonehenge (ver 11.0x001DEV) supplied to me in response to volunteering to test?
    If so, have you had any improvement in OpenGL-enabled performance?

    >Test version:Adobe Photoshop Version: 11.0 (11.0x20081119 [20081119.cnvs.1240 2008/11/19:02:00:00 cutoff; cnvs branch])

    The above is a 32 bit version. Adam didn't compile a 64 bit version for me to test. Running on my Vista Ultimate 64 system the lag problems in both the brush and in dragging the windows have virtually disappeared. I cannot be certain that any difference in brush speed or the initial dragging of the window between the 32 bit test version and PS CS3 doesn't exist only in my imagination.

    The state of OpenGL didn't appear to have any noticable effect in brush speed or initial window drag delay.
    Participant
    December 18, 2008
    CS4 is a disaster. It crashes no matter what I do. I added preset actions - they crash, I add clipping paths - it crashes. I had to go back to CS2 to get anything done. What a waste.
    Rob_Keijzer
    Known Participant
    December 18, 2008
    Two things that brought down lag considerably here was: In preferences, Performance, leave OpenGL enabled, but switch off everything under the advanced button. .

    Second, switch off the rulers in the document window.

    Rob
    Participant
    December 18, 2008
    Thanks Firebomb. Will give your settings a try in both original release CS4 and Stonehenge. Need a few hours sleep just now - 2.30am here in Oz.
    Participant
    December 18, 2008
    Here a ful list of the settings that worked for me just incase.

    Anisotropic filtering - OFF
    Antialiasing gamma correction - OFF
    Antialasing mode - OFF
    Antialiasing transprency - OFF
    Conformat texture clamp - USE HARDWARE ( could try the openGL option )
    Error reporting - OFF
    Extension limit - none.
    Max preredered frames - ZERO 0
    Multidisplay/mixed GPU - single GPU multidisplay proformace (set to your set up)
    Texture filtering - OFF
    Texture filtering Negative LOD - CLAMP
    Texture filtering quality - High performance
    Trilinear optimization - ON
    THreaded optimization - AUTO
    Triple buffering - OFF
    Vsync - FORCE OFF
    Participant
    December 18, 2008
    @Andrew Hart

    Its the
    Manage 3d settings>Program settings> and then having Adobe Photoshop CS4 selected in the dropdown box of programs there.
    If u do it in Global setting sit will disable those fetures for ALL programs.

    @David Nicol

    its a shame it wont work for everyone. One thing i might have a go at tho it using "Rivatuner" which is a popular program to edit indepth settings of your graphic card.
    That program has loads of setting and tweaks u can apply to openGL and other bits and bobs if u have not tryed it. As long as u dont overclock ya card to the moon with it you cant really hurt ya graphics card playing with most settings.

    It might be worth a go to anyone desperate. You can force alot of the openGL settings off at a lower driver lvl then ya can with nvidia control pannel if i remeber right.
    Participant
    December 18, 2008
    Re Adam Jerugim's request for volunteer testers in Post #419 above

    Is anyone using/testing Stonehenge (ver 11.0x001DEV) supplied to me in response to volunteering to test?

    If so, have you had any improvement in OpenGL-enabled performance?

    Stonehenge has all but solved my lag problems when OGL is disabled but made no difference to when it is enabled. I don't think it was supposed to if all Advanced Settings were left at their defaults. However, I have tried all possible combinations of disabling individual and multiple Advanced Settings but to no effect.
    Known Participant
    December 18, 2008
    I tried Firebomb's advice in both the general and Photoshop CS4 tabs of the nVidia Control Panel. In my case I set it to "single display performance mode" in both, since I have only one display, so that kinda made sense. I'm sorry to say it doesn't seem to have any effect. Sigh...and I was hoping someone had found the key to this problem.

    I wonder what kind of setup nVidia used to test Photoshop, to come up with their default list of settings. It's possible they also need to do further tests on various systems.
    Participant
    December 18, 2008
    Firebomb,

    Which tab (Global Settings or Program Settings) did you make your changes to? If it was Program Settings, could you please confirm that you had "Adobe Photoshop CS4" selected as the program. Thanks.