Shadows for self-made letters/font don't work or yield only dissatisfactory results/quality!
Hello,
I am working on modding a very old videogame (a FPS classic from the early 2000's) since almost 5 years and since the beginning of 2024, I also frequently or occasionally use Adobe PS for altering various textures of the game.
Currently, I'm working on the game's title logo to change it from "Gold Edition" to "Platinum Edition" - since the letters "P", "A", "U", "M" are not readily available, I had to create them myself using PS.
The letters themselves are finally finished, but two of them - "P" and "A" - lack shadows (the letter "U" and "M" are already drop-shadowed, so I didn't have to do any further editing) and I still have not found a way to make them drop PROPER shadows ("proper" means, the shadows must look exactly in shape & style like the ones of tthe "U" and "M" letters).
I've tried multiple approaches (1: "fx" -> "Color Overlay" and then "Filter" -> "Blur Gallery" 2: "fx" -> "Drop Shadow" 3: Duplicate Layers 4: Displacement Mapping) and they either didn't work or they didn't yield the required results - probably also, because maybe I didn't implement some of them (Duplicate Layers, Displacement Mapping) not properly.
Anyway, I'm done trying to figure it our myself and decided to bring up this topic, so you can hopefully help or advise me 😉
I think, the approach "Displacement Mapping" is the most appropriate one because I've seen this image on the Wikipedia article about Displacement Mapping. (image attached on this posting)
The shadows of both letters ("P" & "A") should exactly or at least very close like the shadow of the letter "U". (all three letters are attached in this posting)
Thanks,
T.S.O.M.





