Animation Question
I have the trial installed and am testing out the animation.
Do you really have to animate scale, position and rotation separately? Am I not getting it?
I can see that moving a PIP track across an underlying track is easy. Or if you just want to scale it, or just want to rotate it, that's easy too. Simple animations, easy.
But I'm getting confused by more complex animations. For example, what if you're trying to keep a replacement face (top track) on top of the original face (underlying track), an animation which may require scale, position and rotation all being adjusted in a precise manner?
Here's what I'm used to, in another app animation works like this. Where ever you choose to stop on the timeline you can adjust the scale, position and rotation of the top track all at once, and a keyframe is created recording all that data. You deal with all the edits that are needed at that frame at once. Then you move on down the timeline to the next edit. Thus, you can always see exactly what you're doing. You make one pass down the timeline and then you're done.
Is this possible in PE?
I'm only on my second day with PE, so hopefully the problem is me. Thanks for any advice!