Cinema 4D Deformers to Aero
Hello, i've been trying with no sucess to bake the deformers like spline wrap and bend deformer in Cinema 4D, and then exporting in GLB, FBX or GLTF to open them in aero. When i do open the file, and put the animation, it just stays still, doesnt work at all.
I tryed point caching, baking the deformer in the timeline with rotation, scale and position, and nothing works. Any workarounds that I am missing?
Thanks
