How do you successfully import animated FBX or GLB files? I'm having issues.
Not sure what's happening? I'm dragging and dropping simple test files into Aero that I made in C4D. The FBX I made plays back fine when I import it back into C4D, but Aero refuses to play the animation.
1 test file is a cube that has dynamics applied to inflate it into a sphere. I have made the cube into a mesh object, baked the cache, deleted any layer that had a dynamics tag, and this plays back fine when imported into C4D. Does not when imported into Aero.
1 test file is simply a cube that has the position parameter animated so it just moves left to right. Aero will accept this animation.
What is going on? Can I not use dynamics when exporting for Aero or something?
