Skip to main content
Participant
Oct 17, 2022 3:35 PM UTC
Answered

imbedded animation doesn't work the same in Aero

I have a model that was rigged and animated with key frames in Maya. Exported as FBX and imported to Aero. The animation will play but the actual motion of my model has changed.  

 

The model has a skeleton made in Maya. The part that doesn't work in Aero is the part of the animation created with skin binding, while the rest of the rigged animation does work.  Instead of moving the skin of the model, an entirely different part of my model moves back and forth during that part of the animation.

This topic is closed to new replies. Start a new post to keep the conversation going.
Gilbert DCorrect answer
Community Manager
Oct 17, 2022 6:36 PM UTC

Hi Claire264495770hzh

Unfortunately, vertex animation is not currently supported in Aero. 
In the meantime, you might want to try using simple joint scaling to replicate this breasthing effect?

2 replies

Participant
Oct 17, 2022 5:18 PM UTC

here is the modeling in maya versus in aero to see what the difference is

Translate
Gilbert DCommunity ManagerCorrect answer
Community Manager
Oct 17, 2022 6:36 PM UTC

Hi Claire264495770hzh

Unfortunately, vertex animation is not currently supported in Aero. 
In the meantime, you might want to try using simple joint scaling to replicate this breasthing effect?

Translate