Layer masks introduce dither?
I'm often working with layer masks in order to put together textures for a non-PBR virtual world title.
Today, while trying to redo some shading due to me knowing how to handle 16-bit to 8 bit conversions better, I ran into another problem.
Lets assume I take a black and white image layer within an 8-bit RGB PSD file. I copy the layer, hit quick mask, paste, quick mask again. Then use that selection to fill a layer mask.
Here's where the problem begins. The black and white image I copied has nice, smooth gradients. The layer created by the mask however, suffers from noticeable dithering. It seems that pasting image data through quick mask results in dithering issues. Is there a way around it? 8-bit color really can't be the issue here, since the layer outside of a mask looks fine. Unless masks somehow have less color bit range than layers? Any help would be appreciated here.
original layer: Screenshot - 183df8020520773a48d87337d60ea15c - Gyazo
after pasting into a mask: Screenshot - 70c3737bda80313a6eb8078982e7ec63 - Gyazo
its a bit hard to see in this example, but very noticeable in photoshop.
Also I want to bring up something else. I noticed that if I import a 16-bit image from substance painter, then tell photoshop to drop the bit depth to 8 bit, i get horrible dithering. If I however open a new, 8-bit file, then copy all layers over, I have zero dithering. Is this a bug, or is there some intention behind this? Also disabling dithering in preferences only makes the conversion result that much worse. I just wonder why converting sucks, whilst pasting into an 8 bit file works flawlessly.
