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Firefly style reference not binding to text

Explorer ,
Jan 19, 2025 Jan 19, 2025

Hi everybody,

 

I'm seeing numerous tutorials on applying textures to text on YT. Mine just doesn't work. I've tried various textures and it only stuck like 2 out of 10 times. Rope like items are the only thing that work. Aby other texture fills the background space as well. Kind of frustrating.

 

What's the secret/hack to making this work? It's just not reliable for me for some reason. (some files attached)

 

729
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Community Expert ,
Jan 19, 2025 Jan 19, 2025

The hack is that these 3 minutes of tutorials are cut from 3 hours of prompting

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Explorer ,
Jan 19, 2025 Jan 19, 2025

I figured out the hack. It has to do with the nature of the font (I think). Wirery/cursive fonts require a slender/wirery texture shape source, not a blocky one. That's why a lot of these YT tutorials use seriously fat fonts. Like, if you want your cursive to be wood textured, use a wooden pole not a block. 

 

(image attached)
prompt: pole of ice on flat plain white background

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Explorer ,
Jan 19, 2025 Jan 19, 2025

(lol three hours later of course)

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Community Expert ,
Jan 20, 2025 Jan 20, 2025

Hey @Xander36210402r7ns 

Just to add a bit more to the discussion.
Prompt
Polished Gold "King James V" text: made of fluid gold
Reference Image

King James screenshots.png


Definitely make sure to use a "blocky" font, as you mentioned. This helps considerably. 
Adjust the slider(s). 

King James screenshots (1).png


Quite honestly, I have to run 2 or 3 generations to get something that "works".

Cheers

O.Nate

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Community Expert ,
Jan 20, 2025 Jan 20, 2025

Those 3 hours I posted above are not an exaggeration. I have asked some creators of some tutorials how long it took them and that's what they told me.

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Explorer ,
Jan 20, 2025 Jan 20, 2025
LATEST

Wow, good to know. and then you have all the screengrab close-ups too. Yikes. That's a lot of editing.

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Explorer ,
Jan 20, 2025 Jan 20, 2025

Yeah, if it doesn't work by 2-3, it's probably just going to just cost more spend. The two key things in isolating texture to lettering is the shape of the texture + fattness of the font. 

 

If you're using a more wirery/cursive font, your texture 'object' needs to be the same to accpet it. Don't prompt a chunk of ice, prompt a beam or pole of ice. 

 

If your font is black weight, pff don't worry about it. Take a chunk of wood, ice...anything and hit puree. 

 

Context seems to be the key. For AI texture "graphing" It's almost like you have to fit the shape of the container. If it's square peg / round hole it will cascade back to texturing the background instead of the foreground element.

 

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