Hello,
We have a huge problem: GPU Utilization is virtually nonexistent when exporting an After Effects project using AME. This has been a problem since v25.0 last year, and we never had an issue with v24.
I have tested this across several computers in my workplace. It's so bad that a brand-new laptop with a RTX4080 12GB is being out-performed by a 2021 MacBook Pro 14". (It's a Windows-only issue it seems)
I've attached screenshots of the GPU utilization from the same project, same computer, and same export settings. When exporting from AE directly, the GPU is almost fully utilized and in AME it's very low to none.
Normally this wouldn't be an issue, but trying to export the same project from After Effects directly eats all of the available RAM and it crashes, even on a 32GB machine with only 4GB allowed for other apps. It also affects projects without 3D objects.
Here's the specs for one of the PCs I've tested (from the screenshots):
Windows 11 Pro
Ryzen 7 2700x
32GB RAM
NVIDIA GeForce RTX 3070 8GB
On that machine, it takes over 2 hours to render the project.
On the 2021 MacBook Pro 14", it takes 13 minutes.
On several other machines, from powerful to pitiful, it took anywhere from an hour to 3 hours to render, sometimes crashing entirely.
The project (2.5GB including assets) contains .glb files exported from Blender, text, motion blur effects, and Illustrator layers. The project does NOT have any adjustment layers.
Export settings:
Renderer is set to Mercury/CUDA
Source is 3840 x 2160 - 29.97 fps
- Video: Based on source, Hardware Encoding
- Audio: AAC, 320 kbps, 48 kHz, Stereo
- Bitrate: VBR, 1 pass, Target 20.00 Mbps
I am happy to share the test file with any Adobe staff, and any comments or help would be greatly appreciated.
- Tyler S.