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Substance 3D Viewer (beta) Quick Tip Challenge - Materials

Adobe Employee ,
Apr 02, 2025 Apr 02, 2025

Hey All, 
Post the cool stuff you made here after watching the first of our Substance 3D Viewer (beta) Quick Tips!

April-Materials.png

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Community Expert ,
Apr 03, 2025 Apr 03, 2025

Cool!

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Community Expert ,
Apr 03, 2025 Apr 03, 2025

mj_0-1743668605808.png

 

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

I messed around with the camera.

Is there a way to access additional models?

tia

mj

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Explorer ,
Apr 08, 2025 Apr 08, 2025

You can find some free 3D assets on Substance 3D Assets or Adobe Stock 😉

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Community Expert ,
Apr 03, 2025 Apr 03, 2025

While I was able to apply some materials in the two separate objects (outer shell and the cheese bloc) in Substance Stager, I didn't manage to apply different materials for the two parts in Viewer.
(model created in Substance Modeler)

I'll ask on Discord!

render-20250403-122159.pngScreenshot 2025-04-03 122047.png

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Explorer ,
Apr 07, 2025 Apr 07, 2025

Hey, was it 2 different elements on Modeler? (with 2 different materials?)

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

Very cheesy 🙂

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Community Expert ,
Apr 09, 2025 Apr 09, 2025

No, I left both shapes as default materials in Modeler, because my plan was to add materials in Stager anyway. I must admit I am still a noob with modeler (even if miraculously, I manage to get what I want in the end). That's what I have been told on Discord, so I will do that next time I need it.
I exported in multiple ways, for example grouped and not grouped to see if it made  adifference. They are separate objects, but with the default material.

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Community Expert ,
Apr 03, 2025 Apr 03, 2025

render-20250403-114239.jpg
Asset from Substance 3D Assets - applied Terracotta material to the bone portions and Porcelain to the teeth. Modified colors and roughness and such. Adjusted the lighting as well! 

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Community Expert ,
Apr 05, 2025 Apr 05, 2025

I have a question then, related to my issues above
I have been advised on Discord to assign different materials in Modeler in order for Substance Viewer to recognise the two parts as separate (they are linked when opened in Viewer, and cannot be unlinked). Did your model come with separate materials?
In my case I tried woth grouped objects in Substance Modeler as well as ungrouped objects, but no luck.

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Explorer ,
Apr 07, 2025 Apr 07, 2025

In Modeler you would have to have different layers or containers, as each of them contains one unique material

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

Good to know!

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Community Expert ,
Apr 04, 2025 Apr 04, 2025

Headphones.jpg

Derek Watson


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Community Expert ,
Apr 08, 2025 Apr 08, 2025

Lighting is cool

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Community Expert ,
Apr 17, 2025 Apr 17, 2025
LATEST

Great composition and is highly expressive.

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Community Expert ,
Apr 04, 2025 Apr 04, 2025

Didn't see the watch, but I found some cool headphones,Green_headphones-snapshot.jpg

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

Would be good to do this challenge on the watch, I agree

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Community Expert ,
Apr 04, 2025 Apr 04, 2025

headphones.jpg

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

The Nukei material and colors are delicious

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

Thanks @mj!!

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

👍

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Community Expert ,
Apr 04, 2025 Apr 04, 2025

3d-sub 1.jpg
«You need to clean your lenses!»

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Community Expert ,
Apr 08, 2025 Apr 08, 2025

Seems like the job is getting done expertly!

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Community Expert ,
Apr 04, 2025 Apr 04, 2025

Preview of what low-poly astronauts might look like... (Background image courtesy of NASA.)
suitsat1_nasa_big.jpg

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