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Hi everyone,
3D Transforms introduced in XD 34.0 is just the first iteration of the feature and you will continue to see enhancements to it in the future. Until then, we would like you to understand these limitations to make the best use of the current possibilities.
If you would like to upvote or submit a feature request related to this feature, use this link It will help the team prioritize current features and limitations.
Current limitations with 3D transforms:
Thanks,
Atul_Saini
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Thanks Atul! I was just coming here to report some of these issues as bugs since adding 3D transforms to my current design and running into many of these.
Is there plans to try and correct some/all of these limitations? Knowing that they are there will help me work around them for now, but I would love to be able to do some of these things in the future.
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Hi TheJohnHarman,
Thank you for reaching out. Yes, we'll definitely try to eliminate these limitations in the future. Thank you for sharing your feedback, I'll share it with the team.
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Beyond some of these listed limitations (and in a positive light do really like seeing the 3D feature implementation), I am also seeing some strange feedback within the x and y rotation fields. I will 3D transform a group to something like -12, but then I return a little while later (or in most cases just switch between the same components states) that will auto change to 348 (the positive version of -12). Is that supposed to happen even when all instances were left at the initial -12 setting?