Copy link to clipboard
Copied
Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
Check out the blog and FAQ post to learn the following:
Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
Copy link to clipboard
Copied
It puzzles us too... we should do something about it. 😉
Copy link to clipboard
Copied
Mac Pro (Late 2013)
Model Name: Mac Pro
Model Identifier: MacPro6,1
12-Core Intel Xeon E5 - 2.7 GHz
Hyper-Threading Technology: Enabled
Memory: 64 GB
MacOs Catalina 10.15.6
My results were 11:03 with multi-frame rendering on (8 concurrent frames) and 22:37 in single frame mode.
The one issue that I hope will be resolved is that during multi-frame mode, the computer became very unresponsive with severe lag in the cursor so that it was impossible to do any other work while the render was going on. This was not a problem in single frame mode.
While I don't see this as something that could be changed at this point, it seems to me that it would be very helpful to be able to set multi or single frame mode on a per-item basis. If multi-frame rendering is not practical on some animations - say due to a plug-in incompatibility - it would be nice to be able to simply set the output module to control which mode is used.
Copy link to clipboard
Copied
Thanks for reporting about the lag. Right now MFR will try to use every bit of your system it can. But we are looking at options for users to be able to dial up and down the amount of the system resources being used so you could say, still do email, or chat, or even do other work while AE renders. That'll come online in the coming months once we've worked through a bit more of the design.
In terms of per item MFR / SFR settings, we can certainly spend some time thinking about it. Eventually, whether an effect / plugin is compatible, MFR for that comp/effect will still be as fast or faster than SFR. So hopefully there isn't a need to turn it off. But if we can find some cases where MFR is slower, we can prioritize identifying that and perhaps just pulling it back to SFR automatically for you.
Just as an FYI for everyone, this beta won't be over in a month. We have released this now, really as an early access look and an opportunity for testing across a wide variety of systems and compositions. We need the time to make this work for everyone so we'll take as much time as we need to do that. 🙂
Copy link to clipboard
Copied
AEPulseBenchmark:
OS: Windows 10 Pro 64 bit Version 2004
CPU: AMD Threadripper 1950X 16 Cores / 32 Threads @ 3.6 GHz - 4.2 GHz Turbo
RAM: 32 GB G.Skill Trident-Z RGB @ 3200 MHz CL 14 Quad Channel
GPU: nVidia GeForce GTX 1080 GDDR5 8GB Studio Driver ver. 456.71
System Drive: Samsung NVMe M.2 SSD 960 EVO 500GB
AE Cache Drive: Samsung NVMe M.2 SDD 970 PRO 512GB
Rendered File Container: AVI
Codec: None (Uncompressed)
Single Mercury Software: 18 min 04 sec
Single Mercury GPU (Cuda): 17 min 50 sec
Multi Mercury Software: 08 min 30 sec
Multi Mercury GPU (Cuda): 08 min 08 sec
MFR is great so far - more then 2 times faster then single core rendering!
Adobe great job that multicore rendering is finally coming!
I'm really exited and can't wait to put the RAM preview on a test drive 😉
I think my 32 GB RAM are not enough for 16 Cores might that be a bottleneck?
How much RAM is recommended per CPU Core?
Cheers, Felix
Copy link to clipboard
Copied
We don't have final recommendations just yet, but it's looking around 2-4GBs per core but it is somewhat dependent upon the resolution and complexity of your comps.
Copy link to clipboard
Copied
Windows 10 Pro 64bit 20H2 AMD Ryzen 9 5950X 16-core, 128GB Ram, RTX 2080 8GB GDDR6
Render in Prores 422 Multiframe - Software rendering - 8:15
Render in Prores 422 Multiframe - Mercury CUDA rendering - 7:56
Render in Proress 422 Single Frame - Mercury CUDA rendering - 11:27
I expected a bit more, certainly comparing the results of the other setups here 🙂
But hey, I'm just glad something is happening on the speed front of AE 😄
In the info zone, I saw that 8 frames were concurrent rendering while in Multiframe rendering.
Copy link to clipboard
Copied
So, I noticed there was something holding my CPU back in Ryzen Master, I reset the whole software and got the following rather satisfying result. 🙂
Render in Prores 422 Multiframe - Software rendering - 4:19
Copy link to clipboard
Copied
Wow!
Single-frame: 13 min, 10 sec
Multi-frame: 29 seconds (!!!!)
Finally feeling justified in buying all these cores for my work machine.
Specs:
Mac Pro (2019)
2.5 GHz 28-Core Intel Xeon W
384 GB RAM
AMD Radeon Pro Vega II 32 GB
Copy link to clipboard
Copied
As much as we'd be delighted at that sort of improvement, I think your MF render was probably reading from disk or RAM cache. You should purge memory and disk caches before the MFR run just to be sure.
Copy link to clipboard
Copied
Ooof — you're totally right. My bad for not reading the instructions close enough!
Still, 4 min, 17 seconds is a great improvement!
Copy link to clipboard
Copied
Hi, i have the same Setup, exept the Vega II. But i am thinking of an update.
So it woukd be nice to know, did you use Software or GPU/Metal Support for rendering ?
Copy link to clipboard
Copied
@christianherbstreuth — Those numbers were for Software rendering. I just tried out a multiframe render with Metal, and that ended up being just a little faster at 3min, 48sec compared to the 4:17 I got for Software rendering.
Copy link to clipboard
Copied
AMD RYZEN THREADRIPPER 3960X
24-Core / 48 threads at 3.8GHz
64GB DDR4 3200mhz RAM
(3x) GeForce RTX2080 Ti 11GB VRAM SLI enabled
Multi (Software): 4:24
Single (Software):12:02
Multi (CUDA): 4:11
Single (CUDA): 12:27
Copy link to clipboard
Copied
notebook HP Pavilion Gaming - 15-dk0042nl
32 gb RAM
SSD 512Gb m2
NVIDIA GeForce GTX 1650
Great result
Copy link to clipboard
Copied
It uses just one CPU on multi CPU machines.
All the threads are at 100%, but just on single CPU. I guess this is just something they forgot to think about.
Hopefully they fix it.
It is already double faster compared to singleframe, hopefully goes further with full multi-cpu implementation.
Copy link to clipboard
Copied
Can you tell me more about what you're seeing? I'm not sure I understand the "just one CPU on multi-CPU machines" statement. Perhaps a picture of task manager or the activity monitor?
Copy link to clipboard
Copied
They mean one board with multiple physical CPU's.
I.e. a server board with 2 x XEON's
Copy link to clipboard
Copied
Core i7-6700K (4 Cores @ 4.00 GHz), 32 GB RAM, GeForce GTX 1070 (8GB VRAM)
Single-Frame: 31min 36sec.
Multi-Frame: 21min. 44sec.
Copy link to clipboard
Copied
My 3950x CPU with 64GB RAM and GTX 1080 (8GB VRAM):
Single: 12:57 min
Multi: 5:35 min
(Output on render cue: AVI loseless)
It´s really time for this update..
Copy link to clipboard
Copied
iMac Pro
Intel Xeon W 3 GHz 10-core
64GB ram
Vega 64X
The benchmark scene rendered like this:
Single-Frame render: 18 minutes 5 seconds
Multi-Frame render: 11 minutes 37 seconds
Copy link to clipboard
Copied
-Win 10
-AMD Ryzen Threadripper 299WX 32- core - 3.0 GHz
-64 GB Ram
- Single 20:09 Mercury GPU
- Multi 11:40 Mecury GPU
- Multi 11:25 CUDA GPU
RTX 3090
Copy link to clipboard
Copied
AMD Ryzen 7 5800X 8-Core Processor 3.80 GHz
64gb RAM at 3200mhz
3060ti
windows 10 64 bit
Single: 11:22
Multi: 7:18
Copy link to clipboard
Copied
Super excited about this option!
Copy link to clipboard
Copied
Windows 10
Threadripper 3960x 24 Core / 48 Thread
128 GB DDR4 Ram
Nvidia 2080ti 11GB
Out of curiosity I opened a "real world" project on some down time.
Standard mix of comps / precomps with effects. Some H264 video files layered in with blending modes, text, track mattes etc.
6second 18frame comp 1920 x 1080 24p 16bit Mercury on.
Single Frame 5min 1s -- CPU usage ~ 50-60% GPU 8%.
Ram Usage - 84%
Multi Frame -- 4Min 59s. CPU usage 65-80% Ram climbs to 85% GPU 10-12%.
It spends a long time at 0% (2 min) before it starts rendering....so actual render time was probably closer to 3 min if there is a way to get the spin up time down.
Some of the effects I was using ( not necesarily all of these this is just from the project report) I'm sure many of these are yet to be supported!
Onwards and upwards.
Effect: CC Particle World
Effect: Checkbox Control
Effect: Color Control
Effect: Curves
Effect: Displacement Map
Effect: Fill
Effect: Find Edges
Effect: Fractal Noise
Effect: Gradient Ramp
Effect: Invert
Effect: Lumetri Color
Effect: Mosaic
Effect: Motion Tile
Effect: Noise
Effect: Point Control
Effect: Set Matte
Effect: Slider Control
Effect: Solid Composite
Effect: Stereo Mixer
Effect: Tint
Effect: Transform
Effect: Vegas
Effect: Warp Stabilizer
Copy link to clipboard
Copied
The startup time is something we are working on eliminating currently. Probably another 6-8 weeks of work before we have something to show (this is a deep architectural change to make), but we know it's gotta go! 🙂
If you look at the effect in the effect control window it should show which effects are not yet MFR supported (yellow warning icon). Or if you enable logging and view the log file, it will show you after the render is completed which effects are and aren't MFR supported yet. Lumitri and Warp Stabilizer stand out as 2 of those off the top of my head.