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Multi-frame Rendering is here for After Effects beta users. Right now, you will have access to Multi-Frame Rendering for export only. Keep your eye on this forum, as we will be rolling out new features until we launch.
Internally, we have been testing a representative sample of projects with a suite of hardware configurations, and we are excited to finally put this feature in your hands and get your feedback. Test your unique projects on your own hardware so we can ensure that our performance updates benefit all of our customers and meet speed and quality metrics before we launch.
Beta testing of Multi-Frame Rendering will last a little longer than some of our other features because we currently do not support Multi-Frame Rendering in Preview, Motion Graphics templates, Dynamic Link, Adobe Media Encoder and AERender Command Line Interface.
Check out the blog and FAQ post to learn the following:
Start Testing!
We want to hear from you! Share your thoughts and ideas in this forum.
Test Your Comps
Test your comps in Multi-Frame Render mode vs. Single-Frame Render
Leave a comment and the following information in this forum:
If you detect any problems with render speed or quality, submit your projects
Share the following information in your comment:
Test our benchmark project and see how your hardware compares
We would love to know how your hardware compares to the results we have gathered from our test suite:
To test the benchmark project on your machine:
Share the following information in this forum:
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+1!
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YES, if this get's implemented in the timeline preview speed, this would be a gamechanger!
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GPU Makes difference ? oO
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That's odd, you have a more recent CPU and chipset, and it appears your multi-frame time is slightly longer than mine.
Maybe there's a bottleneck somewhere that's a factor? I/O perhaps?
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I do not know, because my project and rendered files are on an nvme ssd Corsair P1 - 1TB Read: 2000 MB/s Write: 1700 MB/s.
All files rendered in quicktime ProRes HQ.
I made a second test, disable google drive/synology drive/dropbox.
Intel i9-9900k / 64gb ram / rtx3060ti - 8gb vram / Windows 10 64bit / NVME SSD
Multi-Frame : 10:12
I did the test in my second machine
Ryzen 3600 / 64gb ram / Quadro P400 2gb vram / Windows 10 64bit / NVME SSD
Single frame : 18:08
Multi-Frame : 12:32
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It could just be some sort of inconsistency of the test itself, besides the difference is about 1 minute.
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Definitly not an high end 2021 computer on my side (it's 7 years old)
I'm getting a 2x faster render, it's great ! Now, if the list of compatible effects gets more populated before release (like keying effect for example) and if we get at least this boost at playback, the multithread update will be a real game changer I guess.
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The performance boost is good, but what really surprises me is seeing in the comments how pointless the insane GPUs are - my 10850k with a measly AMD RX580 8 GB scores 13:12 (singleframe) and 7:25 (multiframe).
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My Result is Great.
And I want this feature in the preview.
I hope it will be implemented.
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Intel Xeon W-2145 [8-core / 16 thread] / 256GB RAM / Titan RTX / Windows 10 Pro
Single Frame: 18 Min 4 Sec
MultiFrame: 11 Min 24sec
Prores 4444 output.
CPU is turbo boosted from 3.7 base speed to 4.29GHz. Still quite sluggish...I've cursed my choice of CPU...feel like it's been a consistent bottleneck for an otherwise ripping PC build.
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Wow, this worked really well with my 9 year old workhorse!
Specs: Intel i7-3930K 3.2GHz (6 cores) / 64 GB DDR3-1600 RAM / GeForce RTX 2080ti 11GB VRAM
Results:
- Single-Frame Render Speed: 29:30
- Multi-Frame Render Speed: 15:55
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It's wonderful to see all of your results from the benchmark project. Thank you for posting them.
Just to answer a few of the questions/requests:
Keep those results coming in, and please keep testing your own projects. If you find a project that breaks MFR or is much slower than expected, please let us know here or email the project to mfrbeta@adobe.com so we can fix it!
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Mac Pro (2019)
3.3 GHz 12-Core Intel Xeon W, 160 GB 2933 MHz DDR4, AMD Radeon Pro W5700X 16 GB
Single-Frame - 14 Min, 13 sec
Multi-Frame - 7 Min, 4 sec
The difference is actually shocking.
I really hope this gets fully implemented for Ram Preview and Timeline Scrubbing soon!
Incidentally here are my results using Mekajiki RenderGarden
8 seeds, 8 Gardeners - 10 Min, 10 sec
10 seeds, 10 Gardeners - 9 Min, 24 sec
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I was really curious about how it would compare with RenderGarden. Thanks for sharing!
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Just for fun, here are the results from my older machine:
Mac Pro (Early 2009) firmware upgraded from 4,1 to 5,1
macOS Mojave 10.14.6
2 x 3.33 GHz 6-Core Intel Xeon
28 GB 1066 MHz DDR3
NVIDIA GeForce GTX 680 2 GB
Single-Frame - 25 Min, 52 sec
Multi-Frame - 12 Min, 37 sec
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I hadn't realised that my project settings for my Mac Pro 2019 results were Murcury - Software so I ran the benchmark agian and got the following results.
Mercury - GPU METAL, Single-Frame - 13 Min, 42 Sec
Mercury - GPU METAL, Multi-Frame - 6 Min, 40 Sec
So slightly faster with GPU acelleration turned on.
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Hey there! Just wanted to share my results. I'm kinda surprised i'm not seeing much of a speed increase with MF enabled:
Multi - Mercury Metal: 13:03
Single - Mercury Metal: 14:33
Specs are OSX 10.14.6 4Ghz 9900KS Core i9, 64GB RAM, Vega 64 8GB Hackintosh. Drives are all SSD's with a Seperate M.2 for disk cache.
Is there anything I can test on my end to figure out why my speeds aren't seeing the kinds of increases others are?
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By "Hackintosh" do you mean a self-built Mac? We've seen some reports of these self-built machines not performing as well as we expect. You could try switching the benchmark project to Mercury Software and running the MFR run again. You could also enable your AE log file (Help -> Enable Log File), run the MFR export, then Reveal the AE Log file (Help -> Review Log File. Look for the After Effects log.txt file) and send that to us at mfrbeta@adobe.com. That might have some more clues if we are failing for some reason.
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Correct. It's a hackintosh built with PC components running OSX. I ran the test with logging, so i'll email and we can troubleshoot there! Thanks 😄
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Just a quick update - will email too - Mercury Software was 12:44, so a small speed increase there over running Metal.
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Hardware specs: macOS Big Sur 11.2.3
2.3 GHz 18-Core Intel Xeon W,
128 GB 2666 MHz DDR4,
Radeon Pro Vega 64, 16 GB
Single-Frame render speed : 13:22
Multi-Frame render speed : 6:01
(Mercury GPU )
When using metal it was using only half my cpu's. ??? may be not optimized yet
MF render speed 10:37
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When using Mercury Software mode, right now MFR is limited to using about half the CPU cores for the concurrent frames (up to 8 cores), and then individual effects may use other cores for their processing. For Mercury GPU mode, we look at the comp resolution and available VRAM and potentially scale back the number of concurrent frames to avoid thrashing the GPU VRAM contents. But for your config, I would expect it to still be at 8 concurrent frames. Seeing half of the CPUs being used may mean the GPU is being utilized more.
That all said, yes not everything is optimized yet. We are currently working on watching the system resource usage during a composition and adjusting the number of concurrent frames, GPU usage, RAM usage, etc., to attempt to get the most of the machine we possibly can. Expect those changes to go into beta over the coming weeks and we'll update everyone as that happens.
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Thank you for the explanation! I'm just happy that it work on MAC to tell you the thruth. 😛 for the first time ever I think I heard my fans on my IMAC Pro kicking in when the MFR started.
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Thank you thank you thank you! We at Buck would be dancing in the streets were it not for the pandemic.
Using AEPulseBenchmark.aep:
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This is amazing.
Great improvements to render times already.
However, if you are rebooting the Render Queue for 2021 you NEED to abandon Animation as the default rendering-codec.
No modern OS supports is. So it puzzles me why it lingers in AE...
Thanks,
Jesper