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After Effects beta users, welcome to the dark side!
Add realism or a bit of film-noir drama to your scene with realistic shadows in the Advanced 3D render engine.
Getting Started
Parallel shadows are useful to create the look of sunlight or moonlight, or any distant light source
Spotlights are best for local light sources that cast perspective shadows. Note that these shadows have diffusion as well (see how they get blurrier and fainter with distance)
Main Features
This scene uses multiple colorful light sources to create a dramatic result.
Performance Tips:
Note: Increased quality settings may reduce performance, and quality settings are persistent… so if you crank them way up, be aware that subsequent comps may see diminished performance until you remember to turn this slider back down to a more reasonable level. Also, AE defaults to a quality of 8… if adjusting the slider, keep your adjustments small until you see improvement, there’s probably no need to immediately set the slider to 100. Values below 24 are decent quality and should be reasonably interactive on most systems, while a value of 32 to 64 should be enough for final quality renders in most cases.
In the Advanced 3D Render Options, the Quality slider applies to the Spotlight and Parallel shadows. Everthing else below relates ONLY to Environmental light shadows
Bonus:
A subtle feature recently added to After Effects allows a layer that is receiving a shadow to override the “natural” color of the received shadow. This applies to regular 3D layers as well as layers that are designated as “shadow catchers.”
While this feature was interesting with Environmental Shadows, the addition of Spot and Parallel shadows has truly elevated the creative potential of this feature. In a realistic composition tweaking the color can help fine-tune a shadow to match an existing background element, but it is also very useful (and crazy fun!) to create brightly-colored shadows for stylized effects and creative motion graphics.
Colorizing your shadows can open up lots of opportunities for creative graphic design
Suggestions for Testing
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Nice to have some more lighting/shadow options!
One thing I was wondering - in your "YO" example animation with the parallel yellow extrusion - how do you create that effect? I can imagine if volumetric shadows were a thing in AE that would be possible, but I'm unable to replicate it. Or is a complex combination of a moving shadow catcher with the Echo effect to "stack" the frames (I can replicate that, but it's a bit clumsy!)?
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Good question! It is simply some extruded text casting a parallel shadow, animating the depth of the text/extrusion to make the shadow grow. On the receiving layer the shadow color was changed to bright yellow.
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Sweet!
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